About Stick Empires
Stick-figure RTS that came out of the long-running Stick Empires / Stick War series. Train units, build production, crush the rival empire. Lighter than StarCraft, heavier than tower defense — the strategic surface is small enough that a match takes 10-20 minutes instead of 40.
Three races have distinct unit pools and counters. The Order race builds defensive lines and tech-up; the Chaos race rushes early waves of cheap units; the Elemental race plays around terrain. Counters are explicit (archers beat infantry, infantry beats cavalry, cavalry beats archers) so the meta-game is composition, not micro.
Single-player campaign teaches the counter system across 8-10 missions. The real depth lives in custom matches against AI difficulty levels — the highest-difficulty AI rushes faster than you can build, so you have to defend with your starting units and tech up under pressure.