About Retro Bowl
Retro Bowl pared 11-man American football down to a single mechanic — drag-to-throw passing — then bolted franchise management on top. The combination is what stuck. You draft a backup QB knowing you'll need him by week three. You sign a wide receiver who flares once and ghosts the rest of the season. The roster decisions feed straight back into the games, and the games feed straight back into the cap.
Season mode is the entry point: 16 regular-season games, playoffs if you're seeded, a Retro Bowl trophy if you win it. A run is 30-45 minutes. Most players quit there. The ones who keep going hit Franchise mode, where the actual reward is watching the team you drafted slowly age out across 8-10 simulated seasons.
Linemen don't appear in the roster — the offensive line is one aggregated stat that you pay coaches to raise. Players who underspend on it watch their QB get sacked every third down. That trade-off is the closest the game gets to teaching you about a real NFL salary cap.